We also received thousands of questions during two "Ask Me Anythings" on Reddit. You can see those here and here. We also recently gave a TEDx talk about our process. May 12, 2 min read 0 Comments. October 29, 1 min read 0 Comments. October 18, 2 min read 0 Comments. We'll email you once or twice each year to let you know about new games or exciting announcements. We'll email you once or twice per year to let you know about new games and exciting announcements.
Come up with an initial idea for a game This can be based around a game mechanic that you like from another game, a combination of multiple mechanics, a specific theme, a general idea, or anything from life any person, place, or thing.
Make a prototype This can and should be ugly. Test, test, test! Give your game a theme This can happen alongside steps and can sometimes even be the initial spark for step 1. Decide if you want to publish your game, or license it to another company At this point you can reach out to established game companies and see if they are taking game submissions. Find an illustrator If you have decided to self-publish, now is the time to find an artist!
Find a graphic designer Sometimes step 6 and step 7 can be the same person. Make a pretty prototype Create your finished game! Contact a factory Reach out to a factory and tell them what pieces your game needs to have. Build a Kickstarter page and launch! Send the games from your factory to your fulfillment center Oftentimes your fulfillment center see step 13 or the factory can help arrange freighting your games across the ocean from your factory to the fulfillment center.
Fulfillment Now that the games are at your fulfillment center, send them to your backers! Ongoing sales Now you sell your game! It's a lot of work, but it's also a lot of fun. Best of luck! Find an illustrator. Find a graphic designer. Make a pretty prototype. The components of a game, including the board, dice, cards, markers, and tokens all have an effect on the players.
Great family games include components that are very engaging to see, touch, feel, and play with. It all depends on the situation at hand.
Helpful information on the box. Playing with Young Kids — the best game length when playing with younger kids is under 30 minutes and ideally around 10 minutes. Board games often have tokens or avatars that represent the player. As a general rule, board games can be divided into three categories: war games, race games and alignment games. These are easy to acquire in the handful of prototypes range. The idea I had in mind when I created the game was that it would be a cheap, non collectable game that was very simple and fun to play.
I've created the game and tested it using 3 x 5 index cards that I cut in half. I've had many different people play it and have recieved nothing but positive feedback. I've written out the rules and come up with a 90 card deck build. I have artists for the cards so now all I need to do is find people who make cards or find a way to make them myself. The only problem I'm having now is that I don't know how to do it. So how would I publish this game?
Where would I go to find 3rd party companies that could create what I need, or get the software to create it myself? Is there anything else I need to know? Any hints or tips from the pros out there? Guildofblades Registered User. In principle you are going to face three routes to having your game printed.
The first is the most traditional and will get you the best price per deck, but also means bringing the most capital in at the start. The advanges are a lot less capital needed at the start and turn around times of 2 weeks or less. The downsides are an, on average, higher cost of printing per card, a limited number of packaging options and a few design limitations to arrive at the best looking cards possible.
The third option is to go the copy shop route, printing square cards on a cheaper stock. Ala, the cheapass games route. This will give you the best balance between option 1 and 2, cost wise vs production quantity and investment, but of course, you have a cheaper looking product qyality wise as well. Practically speaking, your design of about 90 cards is going to make producing the game "cheaply" and bring it to market with an affordable MSRP more challenging.
Its likely a larger print run from China or India would be your only likely method to get the production costs per deck down low enough for the game to be "cheap" as you said is your aim. As for software, there are a number of programs that can be used.
We largely use Photoshop for graphic design and occasionally Page Maker for complex layouts. This doesn't fulfil your requirement to have the game made in one place, but, having worn the self-publisher T-shirt myself, I'd say sourcing the different parts from different places can give you an edge on costs - and flexibility when one sub-component doesn't come out as expected.
Printer's Studio will do entirely custom-printed decks. I haven't used them personally, but have heard good things from others. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Where to go to self publish a game? Ask Question. Asked 8 years, 1 month ago. Active 3 years, 4 months ago. Viewed 14k times.
I'm interested in US based companies, but location in the US doesn't matter. Does anyone have any suggestions? Improve this question.
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