It has been suggested to minimize the amount of non-functional files in your plugins folder, to make it easier on your system. Before you remove a BAT or Lot you should delete all instances of it in your region, otherwise, deleting it will leave blank spots of blank lots that can usually be bulldozed, but possibly not always.
Removing most mods will simply require saving each city that used the mods again without the mod. Once again, be sure to read the readme file beforehand so that you know what the risks are. Skip to content 1. Official Site Online 7 months ago.
Key Features 7 months ago. City Life Demo 7 months ago. A Heads Up 7 months ago. Suggestions Roundup 2 7 months ago. This guide will walk you through the process of defining your own regions in SimCity 4. This item has been added to your Favorites. Created by. Category: Modding or Configuration. Languages: English. Guide Index. Step 1: Create a region. Step 2: The "config. Step 3: Drawing up your region. Step 4: Finishing up.
You will need a paint studio program such as mspaint, paintNET or Gimp. The first thing you'll have to do is run SimCity 4 and navigate to the region screen.
Here, you'll find the option to create a region. If you are unfamiliar with the process, here's what you need to do: 1 At the top of the screen, click the highlighted button. On hovering over it, it will display the tooltip "Region View Options". Hovering over it will dislay the tooltip "Create New Region". Choose either "Plains" or "Water" as your default terrain, depending on how you see your region developing.
This choice is moot if you decide to apply a heightmap to the region, although I won't be going in to that in this guide. Basically, if you are planning to create a giant landmass, it would require less terraforming if you select "Plains".
Now, with a little work, you can get on to customising your map. The next step requires you to navigate to your SimCity 4 custom data file. This is generally stored in your documents directory as opposed to the important installation files found in the "Program Files" folders.
If you are using Windows 7, you need only open your "Documents" folder, then find a directory labled "SimCity 4", then open up the "Regions" folder. Inside you will find several other folders named after the regions that are currently available in the game.
Also present should be your own region. Open up the folder to see its contents. Inside, you should find two files - a bitmap image titled "config" and a. Open up the config. Modders say it's not. A new SimCity mod called Project Orion extends the possible boundary of your city to 3km - about four times the default size. You can download the mod from Simtropolis. Naturally, the mod isn't perfect - you may have trouble building other cities nearby, and the various starting values like pollution and land value may be misaligned, among other issues But all in all, it proves that with a bit of fiddling, it is possible to have bigger cities in SimCity.
This is a little embarrassing for Maxis, which said that "system performance issues" made it impossible for most users , and said it had completed months of testing before arriving at this conclusion.
This is almost as good as the time it said offline play was impossible, and then modders did that. To install the Building Architect Tools, download the installer From your local machine unzip and then double-click on the SC4 B.
Note: The Building Architect Tool is a gamepack for gmax. You must have gmax installed prior to installing B. The B. A Plug-in Manager is also installed as part of the B. To launch the B. Note: B. You will need to have a copy of SimCity 4 Deluxe to install the B. To fully appreciate all that B. The update version enables you to replace buildings on lots. This is an important feature to have if you want to fully enjoy working with custom buildings. Note: This update is only needed if you want to see the night effects of custom buildings that were exported from the Building Architect gamepack.
If this is a feature that does not interest you than it is not necessary to apply this update. Some people have been reporting an error when running the Plug-in Manager that came with B.
Note: The problem was a result of us building the Plug-in Manager with Unicode.
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