Jericho pc game walk through




















I can't seem to find any info on that Originally posted by Boboscus :. Last edited by Valegator ; 20 Nov, am. Originally posted by Valegator :.

Infinite Ababinili - Also have no idea what this does Ababinili is the Fire Demon that Frank Delgado unleashes from his encased right arm. Per page: 15 30 Date Posted: 5 Aug, am. Posts: Discussions Rules and Guidelines. Any steam keys not going for USD? Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames.

They're called "Cultists. Abigail will again clear the way. Down the path you'll encounter some light enemy presence. Make sure to take care of any wounded after the battle. Just up ahead you'll come to a more open area with a chasm in the ground. Some enemies will attack you from behind. Make your way around the chasm to the left. You'll find an enclave with an enemy that you should be able to sneak up on and catch off-guard.

Abigail will break down yet another barrier. Up ahead you will see a shadowy, child-like figure. As you approach it will disappear and move a little further up ahead. Follow it. Use her Telekinesis to clear the stone wall. Then shoot the wooden beam until it breaks, thereby lower another drawbridge. Go back the way you came and you'll see a newly opened area immediately to your left.

Switch to Church and use her psychic power before you reach the top of the stairs. Then walk a little further into the hallway and the Cultists will pop out but immediately become immobilized, buying you some time. This activates a cut scene where you will talk to an imprisoned Templar and thus ends the chapter. This is a great time to use Ghost Bullet.

Activate it, and if you're successful, you'll be able to kill the Cultist and Crossbowman. The enemies glow red when using Ghost Bullet, and try to aim strictly for their heads. Avoid their arrows as much as possible, because they are on fire and pretty damaging.

As you climb up the winding staircase, some Cultists and Crossbowmen will attack. When you reach the top of the staircase, some more Cultists will come at you. These guys are a little tougher than Cultists because of their armor.

Once you exit the tunnel, 2 Crossbowmen will attack you. If done quickly, you can take care of that threat and wait for the Warrior Crusaders to come down the stairs, which they will. Snipe them and then Warrior Crusaders will jump down. I like to think she learned this trick from her boyfriend Delgado. When using Church, keep in mind to watch her ammo. When enemies are coming at you, this can waste a lot of time and get you killed easily. Listen for them, use your primary psychic power, progress forward to make them follow you, and pull them back to where you laid one of your psychic orbs.

Once you reach the end of the tunnel, climb over the rock into the pit. Walk to an empty hole in the ground to the right of where you just jumped and this will begin a series of button presses. You can fiddle with your new power, or rely on the primary one to buy you some time to kill the enemies.

I suggest doing the latter, and then slicing them up quickly with your Katana. Pull the lever to the left of the door and you are reunited with Church and Delgado.

Go into the now opened gate behind you and the chapter will end. These religious zealots have discovered that since they cannot die,they can pay homage to their God by inflicting torture and mutilation on themselves. They take great pleasure in nailing armor straight into their flesh and replacing limbs with devastating weaponry.

Use Black to snipe the Crossbowmen from a distance, and let your team worry about the Crusaders for the moment. This chapter will include a lot of these moments, so get used to sniping. Luckily these guys die easily when shooting them, so just avoid their bows. When you get to the spot that looks like a ledge overlooking a pit, some Flying Cultists will attack. Once they die, Warrior Crusaders will attack from the left. One this bridge and in the hall there will be some Crossbowmen.

Go through the hall to your left when all the enemies are killed. Soon you will enter another ledge where some Crossbowmen and Warrior Crusaders will attack. Again use Black to snipe the Crossbowmen and let your team worry about the Crusaders. When the first Crossbowmen are cleared, stand near the ledge and wait because more will come. Be fast and accurate and snipe them as they crouch down. It seems as though every large clearing in this chapter brings on Crossbowmen, so whenever you enter said are, get ready.

Snipe them while hiding behind one of the walls. Cross the bridge and some Flying Cultists will fly out at you. As you climb the stairs, a Warrior Crusader will attack from your right.

This battle seems to take forever when you first play it. Stay near the entrance you just came out of and snipe the Crossbowmen using Black. Crusaders will come at you, but let your team handle them. Delgado or Church will probably die a few times, so revive them as soon as you can.

The Crossbowmen will run to the same spot as the ones you just killed so just wait for them to get there. They also have nothing to hide behind, leaving their head exposed. Walk to the opening with the raised metal gate and wait for the Crossbowmen that will attack in front of you but from afar. Use Black to snipe them by hiding behind one of the walls and expose yourself just to shoot. Take them down and go through the metal gate that just opened.

Before going through this door, order your team to stay put. Try not to cross the door too far or it with shut and your team will be exposed and die very easily. Use Black to snipe the Crossbowmen one at a time. Kill the Flying Cultists here and continue on. Sneak up on them using whichever method you have been thus far. Go through the sewer tunnel where you will be greeted with some Exploding Cultists. Crossbowmen will attack here so get Black ready.

Walk through the sewers until you reach a metal gate blocking you in. Cultists, Exploding Cultists, and Crossbowmen will come at you here. You can hide behind the large right wall using Black. If you see an Exploding Cultist, do your team a favor and blow them up with your grenade launcher. Walk straight into the sewers. You may see some turns here, but they all lead to the same place.

And that place has a Cultist problem. You should now be out of the sewers and walking up a flight of stairs. A hope remains that somewhere, someone can defeat Maltheus and lay to rest the souls of the suffering children.

Now you can revive even more people when they stand right in front of an explosion. I honestly never used it besides this one time, but you may play differently. Kill the Maltheus Crusaders and find a set of spiral steps leading down. Right after he shoots his Petals at you, Maltheus is vulnerable to damage, but you have to act fast. The next breach is opened, which means a whole new atmosphere.

The Jericho team make their way through the fields of tortured souls t o seek out Cassus Vicus. They carry body-sized shields and only expose themselves when throwing spears at you. Watch how they move to plan your attack. Their groans can be a little unsettling and distracting, so this is a good fix. This is a tough battle. Exploding Cultists and Legionaries will attack here.

Use Delgado and stand on the platform and not in the pit. Use your fire spirit whenever you can and unload your primary weapon to kill the Exploding Cultists. When you walk up the stairs to a closed gate, a Legionary will pop out at you. Through the gate some Legionaries will appear. This is another one with the special yellow rune and you know what to do: snipe with Black, switch to Church, press the button sequence.

Follow the path to your left and you see a stairway leading up to some Legionaries in front of a crucified victim. This ends the chapter. To get to Cassus Vicus the team must gain passage into the corrupt city through the Baths.

Go down the stairs into a small fire pit and then enter a room where there is a pit of fire. Climb down into it and activate his secondary psychic power. Walk through the pit until you find the stairs leading up. When you open another gate, get ready for a bunch of Exploding Cultists to come out of the ground. Use your fire ability combined with your primary weapon to kill them. Soon you will reach an area where you have to climb a rail into another pit. Get ready for a tough fight.

Exploding Cultists and Cultists will come at you. Deal with the Exploding Cultists as much as possible and then pop the heads of the Cultists with your secondary weapon as they get really close to you.

Head up the stairs, go over the railing, and go through a passage to the right of the door. Be careful because a lone Exploding Cultist will appear here. Flip the switch to be reunited with your team. Kill them and end the chapter. Some Legionaries will stand oblivious so snipe them out.

As you walk into this large area filled with statues and a few pits, more Legionaries and some Flying Cultists will attack. Use Jones to project onto him then turn to your left. Pull it and return to your body. Walk through the area until you reach a gate for Delgado to open. There are going to be a lot of them so make yourself comfortable. As you proceed up the area, some Cultists will spring from the bloody pit.

He has transformed the old temple that was once dedicated to the classical deities into his own personal hell. Snipe him but be prepared for many more to come flooding the steps. Switch back to Delgado just to use his flame spirit. When you enter an large room with some Legionaries standing around, switch to Black and use Ghost Bullet to take down as many as you can.

The gate at the far wall will open and out will come some Legionaries. Kill them without going through the gate because a Gladiator will run out when you walk through. The Gladiator will arch his back and then turn around to come after you. Once he does this, switch to another character and shoot his back.

To your right, there will be a newly opened area where Legionaries will attack. Legionaries will attack you from afar. Behind him there will be a lever. Kill them and then switch to Church. Follow the button sequence as she moves along the ledge. Point your pointer to the square and command the Omega team to step on one and the Alpha team to step on the other. Once you do a bridge will appear, allowing the other members to cross the pit. Go through the door to the left thus ending the chapter.

Sneak up on the Cultists and take them out. Move along to the gate that Delgado needs to open. The cut scene will show Vicus and all his fat glory. First, Flying Cultists will attack and then Legionaries will spawn to your left and right. Find all 3 and order your team to stand on them as you did before and reach a Checkpoint.

Kill him as you did the last shoot his back while switching characters and head through the door to end the level. Killing him is simple once you know how. Simply avoid his blows.

When Vicus opens his stomach to spew guts at you is when you need to shoot. Shoot his stomach nonstop as he goes to grab it.

Walk towards the large closed door and Jones will be possessed by Antadurunnu, the long ago founder of the Jericho squad. He tells you that each of the bosses inside have taken a piece of him and you must get them all back so that he can become whole again.

As you enter the room, the large statues around you will come to life and zap everyone with an unavoidable light beam. Without his team, Ross is alone. Snipe the Cultists that are in front of you but do it swiftly and quietly.

Keep on walking through carefully, sniping the Cultists as you turn the corners. Clear the door using your Telekinesis and stand back waiting for the dust to clear. There will be a Cultist here who is still unaware that the giant door behind him just flung open.

There will be some Cultists around, so snipe them when you can. Jones will be trapped in a cell. Switch to him and then look up and see the bodies pinned to the wall. Project onto them and jump from pinned person to pinned person until you find the lever. Project yourself onto the caged victims in the middle of the contraption.

Aim at the cocoon where the Cultists are coming from and you should be able to use your Telekinesis to hit a switch, exposing Ninnil. Use Delgado to open the gate and end the level. They must be located before the demons get to them. The fight begins with a large Gladiator-like monster. Find the 4 pinned victims surrounding the boss.

Shoot and kill them and then Enlil will swing out above you. Shoot his back. Now you have to focus on the next boss: Inanna. Again, shoot the 4 pinned victims so that Inanna drops her protective barrier. The Sumerian demons lie in wait to destroy Jericho.

But first, run around the level and destroy the hanging bodies with the flies swarming around them. Apparently this is the power source for the demons, and it must be destroyed. Once all the fly bags are destroyed, focus more on the 2 bosses. You now have all the pieces to put Humpty Dumpty back together again. The survival of the species depends on the sacrifice of those seven soldiers.

Antadurunnu has been reassembled and tries to trick the team into sacrificing themselves. In his arrogance, Delgado has perhaps sealed the fate of all humanity.

At the moment when The Firstborn came down to earth, he was on the other side, but… can a God be killed? You can now rid the world of that unholy little bastard, The Firstborn.

Unfortunately, the first thing he does is kill Cole and Jones, which ticked me off since I liked both those characters. They were quiet, kind, and smart…but I digress. The Firstborn is going to use your powers against you. All you have to do is watch which ones he is using, switch to that character, and use it right back at him. You may have to cycle through it a few times before you get the hang of it. And that is it! The game ends with Leach, your long-time enemy, helping you out by taking and destroying The Firstborn.

Makes you feel kind of bad for hating him this whole time, huh? You then jump into the water and come out into an ocean.



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