His only options from there are to either go back the way he came, or go left to the top left corner. But does the player really understand the cause-and-effect relationship between collecting the gear and exiting the level on the purple tile? Probably not — hence, Learner Level 2. The philosophy here builds upon the technique used in Learner Level 1 — restricted movement, a chokepoint, and an intended teaching. The easiest way to teach that?
Make the player pass through the unactivated exit! By segmenting the upper part of the level, we call attention to the separateness of the gear and the exit, hopefully prompting that lightbulb to come on when they grab the easily-positioned gear. However, they are free to conquer the top section of the level in multiple ways — restoring their feeling of freedom for a short spell. By carefully stitching together linear and free-moving sections, the tutorial feels less like a tutorial and more like a playground.
If you liked this blog post, follow us on Twitter and check back regularly here for updates. View all posts by zonzle. Oh no! The water! I'm in big trouble if I don't fetch it! Meta category: Articles in need of improvement. This article requires cleanup or improvement. Endgames in MMOs usually focus on collaborative PvE experiences: dungeons, raids, and clans come to mind.
After looking at endgame experiences across a lot of titles and genres, we found that the successful ones usually emphasize some form of player-to-player socialization aspect. We thus concluded that a level editor with sharing tools would be a great place to start. The way we see it, the main game trains players to understand the sandbox, and the endgame frees them to go wild with it. We want to empower players to build their own worlds in our game, and we hope that gives players of all stripes reasons to stick around long after they start playing Jetsam.
If you liked this blog post, show us some love by following us on Twitter. View all posts by zonzle. You are commenting using your WordPress. You are commenting using your Google account. Now, Jeffrey is stuck on a tiny desert island and has to find a way off.. Jeffrey Jetsam is a short and simple point and click adventure game set on a small desert island.
Jon has also graciously composed a wonderful theme tune for the game.
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